Particle α (Alpha)

Base Stats:
 * Speed = 1.00Km/s + 0.1 per level
 * Power = 0.1 eV + 0.01 per level
 * Friction = &mu;0.1

Upgrades:

Research Lab Upgrades:
 * Extra &alpha;: Adds more &alpha; particles
 * +1 particle per level
 * 3 upgrade levels

Dark Matter Upgrades:
 * Level 10: Particle &alpha;&alpha;: Particle &alpha; cost X20, Energy production x50
 * Level 20: Teamplay: Particle &alpha; energy production increases based on maximum particles.
 * +2% per particle per level
 * 10 upgrade levels
 * Level 20: Swarm of &alpha;: Particle &alpha; energy production x2, total &alpha; particles x2

Vortex Upgrades:
 * Antimatter &alpha;: Particle &alpha; energy production +100% per level
 * Loop &alpha;: Particle &alpha; cycles per lap +5 per level

Old data:

JUST ADDING INFO NEED TO FORMAT! Game use updates and movement to generate energy instead of timers, that's why dosnt work fine if is not focused or in a new window (not new tab)

At start calculates power and speed with long formula that i ll share later ;) this is the energy

SPEED

speed = baseSpeed + (level * 0.1)

SPEED MODS

upgrade 1 >> speed = speed * 1.2

upgrade 2 >> speed = speed * 1.3

upgrade 3 >> speed = speed * 1.5

globalSpeed >> speed = speed * (globalSpeed+100)/100

slowM0 >> speed = speed / (2 - ( prisa / 20 ))

POWER

power = powerBase + (level * 0.01)

POWER MODS

upgrade 1 >> power = power * 1.2

upgrade 2 >> power = power * 1.4

upgrade 3 >> power = power * 1.8

globalPower & kineticMotion >> power = power * ((globalPower * ((kineticMotion * 20 /100) + 1)) +100) / 100

RT && PD >> power = power * (CR * (RTlevel + 1) * (PDlevel + 1) * 20 / 10000) + 1)

SlowM0 & Limbo >> power = power * ((2 + (SlowM0 * 0.35)) * (1 + (Limbo * 20 / 100)))

aa >> power = power * 50

Swarm of a >> power = power * 2

Pentakill >> power = power * (1+ (pentakill / 2 ))

Teamplay >> power = power * ((maxParticles * teamplay * 2 / 100) + 1)

Antimatter a >> power = power * (antimatterLvl + 1 )

EXTRA

Offline time >> power = power * 2

BoB >> power = power * (2 + (challengesCount * 0.1) + ( BoBsold * 0.1))

PkB >> power = power * (1 + (challengesCount * 0.1) )

FRICTION

friction = frictionBase

upgrade 1 >> friction = friction * 0.8

upgrade 2 >> friction = friction * 0.8

upgrade 3 >> friction = friction * 0.8

ALPHA (EVERY GAME UPDATE) PRODUCTION FORMULA

eneryOutput= (power + (power * chargeUP * 2 * shotCycles / 100)) * (( speed / 5) + 1) * (100 + ( artema * particlesCycling))/100)

then speed = speed - friction;

ALPHA (EVERY GAME UPDATE) PRODUCTION FORMULA

eneryOutput= (power + (power * chargeUP * 2 * shotCycles / 100)) * (( speed / 5) + 1) * (100 + ( artema * particlesCycling))/100)

then speed = speed - friction;